PROJECTS AT A GLANCE!

PONY EXPRESS

My current project, Pony Express, is an alternative controller game that puts you literally in the saddle of a Pony Express rider in the Wild West! My responsibilities included being a vision holder (guiding and sharing design pillars and overall game), Scrumaster, utilizing Agile methodologies, pitching, presenting, audio acquisition and implementation, and physical construction of the controller.

Roles

Project Lead, Producer, Controller Engineer, Audio

POGO ROGUE

Bounce to the top in this skill based, roguelite action-platformer! My work include coordinating the art team as a producer, running meeting, planning team events, coordination with Influencers and Media, running remote development, running the remote Translation team, running business operation, and other social media/marketing.

Finalist at the GDWC for Best Student Game and Best Hobby Game, Finalist at the Utah Game Dev Choice Awards in Artistic Excellence and Pushing Boundaries, featured at Devcom 2024

Roles

Producer (Art, Feature Team, Translation, Prototype), Business, Social Media/Marketing

Shmingus new Network

Created for the 2025 Universal University Game Jam with a team of students from multiple Universities and a variety of skill levels. I primarily functioned as a scrumaster, running meetings, consolidating vision, presenting, and as the background/prop artist.

Winner of Audience Choices and Best Art, Runner-up for Best Audio

Roles

Producer, Artist

SLEEPLESS DREAMSCAPE UNLIMATED

Welcome to Sleepless Dreamscapes Unlimited! Created as an individual project for a game jam. Involved learning a new engine, design, engineering, and asset acquisition.

Made in the Yahaha Engine for the Horror Hatch 21-DAY CHALLENGE Game Jam

Roles

Solo Dev

WONDERLAND

A short horror experience created for the “Alt Game Dev” course. Responsibilities included production and scrumaster, Narrative, Level Design with Narrative Integration, Music composition, sound implementation, and general engineering.

Roles

Producer, Narrative and Level Design, Music and Sound, Engineer

POP BUDDIES!

Developed in Rapid Prototyping, POP Buddies! is a concept card shop simulator where you manage your Card shop, explore an alternate 90s Japan, find cute Yokai called "Buddies" around shrines, and turn them into the cards you sale! Responsibilities included art production utilizing Scrum and Agile, music composition and audio implementation, presenting and pitching, and general narrative.

Roles

Art Producer, Audio, Music, Narrative

MELODY OF THE MOON

Developed in Rapid Prototyping, Melody of the Moon is a serious game about Apathy. Help the moon light up the night sky again! Responsibilities include production, pitching and presenting, music composition and audio implementation.

Roles

Producer, Music and Sound

CHAIN MAIL

Developed in Rapid Prototyping, Chain Mail is based off the classic arcade game "Centipede," but this time- you're the centipede! Responsibilities include production, music composition and audio implementation.

Roles

Producer, Music and Sound